Ophion - Castle Wars server logo

Ophion - Castle Wars

Build your castle, team up, and raid other castles with guns, traps, and grenades!

  • Building
  • Survival
  • PvP
  • Shooter
  • Special
  • Creative
  • Mini-games
Server Score Bronze
Based on 20 reviews
+1 +3 +6 0

A Server Score bonus is given based on the votes over the last 7 days.

Vote count
Last 7 days All
0 956
Bonus table
Bonus Required votes
+1 5
+3 10
+6 20

Server presentation


Castle Wars is a unique gamemode where you can build a castle with your friends, form alliances, and raid other castles for loot and points.

More about the gamemode

You begin with a small castle which you can modify to your liking. When you join, your castle is protected with a shield. Use this time to build up your defences and get guns, armor, and other gear to prepare for raids.

When one castle raids another, both castles are copied into a raid arena opposite each other. Each side can invite up to two allies. The winners receive money, gear, and status points. Make sure to always be prepared – you may be raided at any time!

Other features

  • Guns and grenades. Fight with snipers, RPGs, grenades, and more.
  • Custom bosses. Defeat one of four custom boss mobs and their minions in the boss areas located in the castle world. These bosses will not prove easy to defeat β€” be prepared!
  • Levels. Level up by meeting money and item requirements to earn progressively higher shop discounts, item rewards, and other perks.
  • Creative. Plan your castle out on a creative plot, or build your own unrelated builds with WorldEdit and Armor Stand Tools.
  • Minigames. Relax with some rounds of Capture the Flag, Mob Arena with building, Spleef, or parkour.
  • Easter eggs. Explore the elaborate spawn for hidden easter eggs and achievements.

What to expect when you join

  • When you first join ophion.cc, you’ll find yourself in the new player area with several short tutorials explaining the gamemode. Jump into the portal to generate your castle in the castle world.
  • The default castle is fairly simple. A common way to start is by mining some cobblestone and building a quick roof to protect yourself from snipers, a wall to allow you to expand your castle in safety, and buying a gun or two. Your castle will be protected by a shield for the first couple hours after you join to give you time to prepare some basic defenses.
  • Gather resources at the mines to craft weapons and armor to add to your raid inventory, the special inventory that you have during raids.
  • When you raid or are raided by another castle, your two castles will be copied into a raid arena opposite each other. Each side can invite up to two allies. Common offensive raid strategies often include pre-loaded TNT cannons, sniper positions, RPGs, and enderpearls; defensive strategies often include traps, obsidian, and walls. The side that kills all players in the opposing castle wins and may choose their rewards.

Ophion Castle Wars is a highly polished server with a close-knit community. We look forward to meeting you!

Players' comments

Totallyhobo wrote:

Played OG castle wars but CW now poggers :D - Extra

Kosame wrote:

Castle War's gameplay is an interesting combination of Skyblock and Factions with defeats being far less punishing than the latter and building far easier than the former. Ophion is an exceptional server run by a stellar administration team and home to a fantastic community of lighthearted friends that can compare to a family.

Castle Wars is designed to be a fusion of Skyblock and Factions. It is meant to give players a process of building yourself up and taking your accomplishments on to a battlefield with defeat not being nearly as punishing. PvP is always enabled on your own plot, blocks can never be broken, and bases can be entirely safe from infiltration so long as you take the necessary steps. Most players, when looking for a fight, will initiate a "raid" that allows them to demand you join them in an arena that forces you and your castle to defend yourselves. This allows players to experience more factions oriented PvP. Upon defeat, however, you will only lose a random few items from your specified raid inventory to prevent total reset. This allows you to defend yourself with whatever gear you choose, but not be punished as hard for being caught with your pants down in a fight you aren't entirely ready for.

The duality of Ophion Castle Wars is a nice blend between peacefully working towards improving your plot of land and preparing yourself for mediumly high stakes raiding that never permanently harms the hard work you put into playing on the server.

One critique of this system is the lack of incentive to engage in PvP. Ophion does a good job of encouraging skyblock style building up and shaping of your castle to make your plot look the best you can make it. However, as it is designed to be a fusion including Factions there is only barely enough reward when initiating PvP with other players. For a social community this is fantastic and definitely helps players stay active in chat and communicate with each other as friendly neighbors, but there isn't quite enough incentive to FIGHT! Which others may consider a major drawback.

Ophion, the community, has been together since the early days of Minecraft's multiplayer boom. The community has risen and fallen in numbers over the years and often times leads people to ask new players who join the question "Are you an OG player?" or "Are you an old member?" and this is always asked with fond remembrance of the days that Ophion could boast 20+ people at any given hour of the day. The community all hold on to nostalgia of how much they enjoyed each other's company "back in the day."

The tightness of the community would most certainly be its only realistic detriment. The Ophion community is very friendly with each other and and often leads to many of them being hesitant to step on each other's toes. This, naturally, does not really work in conjunction with the Factions style of gameplay. Often engaging in combat as a new player is difficult because in the heat of the moment many long-time members of Ophion will call on the aid of the server to back them up in any confrontation they may find themselves in. Be it verbal jousting or actual combat new members will always find themselves "outnumbered" until they earn the respect of the community. While Ophion itself encourages PvPing and friendly competition. The community surrounding Ophion often does not take to it kindly. Many of the players do everything they can to avoid it, focusing instead on the building and social aspect of Ophion - Castle Wars.

The biggest challenge any new player may have when joining Ophion is playing long enough to make themselves comfortable with the community for whatever they wish to fulfil out of playing Ophion Castle Wars. Focusing heavily on PvPing most certainly will make you many enemies very quickly. However, if your goal is to enjoy a unique spin on Skyblock this is an amazing server to experience!

Hypro_26 wrote:

Castle wars is pretty fun. you get your own plot to build on. most people make a disgusting ass box. besides that it has a pretty good system. minimal bugs, but they can always be fixed. the mods have no clue what they are doing, except fore Shined. I enjoy everything except for getting no-scoped by people on their build limit fugly ass box.

Harry wrote:

Prior to Ophion's shutdown in ~2018, I had played the server for nearly 6 consecutive years. It had plenty of gamemodes, including Skyblock, Factions, and AvatarSurvival, to name a few. Castle Wars, however, always stuck out. It's an incredibly unique gamemode combining certain aspects of Skyblock with a heavily PVP oriented server. Players each get their own protected plots, and can attack other plots using the command /raid which brings both castles into a separate world to fight one another (not the most elaborate explanation, but there is a lot more information available on the server). Your plot is yours and yours alone to edit (unless you invite teammates), allowing you to build freely without worrying about griefers or damage. It has the best of both worlds: protected builds along with intense pvp. The economy is perfectly balanced, and certain plug-ins such as the level-up system (which grants access to different parts of the server) and guns help make it even more exciting. I'm thrilled that Ophion has finally reopened and is focusing all of its attention to its most distinctive server. It deserves all of the hype that it gets and more.

Berend wrote:

Playing on this server is very exciting to me. It has a level up system, and upgrading your castle is fun too. There are lots of things to do to progress, such as a parkour and a mobarena. Pvp between castles is very fun too. There was this one guy who shot me a lot at the start though, can't actually rememer his name.

My review

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Latest Castle Wars Changes |
Custom raids added!
Custom raids allow you to create your own risk free raid with or without modifiers! After the raid ends no statistics are kept and any items used are returned. Perfect to try out your castle design in combat or just to mess around with! Try it out with /customraid.

β€’ Fixed issue with inviting/kicking players not resetting the building rights for the castle.
β€’ Resolved not being able to say "yes" or "yeah" twice in a row.

β€’ New /fps command which opens a GUI where you can toggle settings to improve your FPS in-game.
β€’ Added Discord integration through the Discord channel!
β€’ Added bamboo to the shop.
β€’ Added ability to change Creative plot flags. You can test TNT cannons by allowing TNT.
β€’ Premium members can now send the same message twice and may use CAPS.
β€’ Premium members can now open the /shop and /blackmarket anywhere instead of being teleported to spawn.

Venlious avatar

Latest Castle Wars Changes |
β€’ Improved the performance of the check that teleports you out of a castle region if that castle unloads.
β€’ Made some improvements to castle performance.
β€’ Fixed /raid spectate for spectating a raid your castle is participating in.
β€’ Fixed an issue with logging out while in a raid.
β€’ Fixed a bug where castle shields would bug out when a castle loaded in.
β€’ Fixed an issue with being able to claim a Creative plot outside the world border.
β€’ Fixed an issue with /raid leave.
β€’ Fixed overpowered enderpearl glitches that allowed players to glitch through one-block walls.
β€’ Removed the ability to use /tpa glitches.
β€’ Banned boats in the castle world to prevent glitching through solid walls.
β€’ Fixed an issue with dying from fall damage after leaving and rejoining after your castle loaded in the meantime.
β€’ Fixed an issue with regeneration in raids.

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